I mixed Nvidia DLSS with AMD FSR and received a consequence I did not anticipate

Within the previous couple of years, it appears upscaling tech has turn out to be a necessity for gaming throughout a broad vary of programs. From high-end PCs to even Nintendo dwelling consoles, each system now depends on some type of upscaling to render pixels on the display screen. When it involves upscaling, Nvidia DLSS is arguably the most effective. However, over the previous couple of years, AMD’s FSR and even Intel’s XeSS have caught as much as Team Green’s upscaling tech.
In reality, I just lately examined just a few video games with DLSS and FSR Frame Generation. Surprisingly, combining DLSS with FSR FG gave me much better outcomes than utilizing the previous’s frame-gen tech.
AMD’s FSR outperforms DLSS Frame Generation
But there are some caveats
Although I’ve by no means been a fan of upscaling, particularly on PC, I’ve softened up a bit. I nonetheless choose to play my video games at native decision every time attainable. But let’s be actual, upscaling is kind of necessary, no matter your PC specs. On my gaming rig, I’m working an RTX 4070, which, admittedly, is not essentially the most highly effective GPU. However, it performs most video games fairly properly at 1440p. To save VRAM bandwidth, I normally use DLSS on the Balanced preset.
However, whereas just lately testing the GPU for my DLSS 5 experiments using the DLSS Swapper mod, I came upon that I can use each DLSS and FSR on the similar time, albeit for various upscaling capabilities.
Both upscaling and body technology, regardless of being grouped below the identical DLSS or FSR banner, are utterly separate. Frame Generation does depend on upscaling, however it could work with out it as properly, so long as the supported know-how, i.e., DLSS or FSR, is supported by the GPU.
FSR Frame Generation works very well, however you do want good base body charges to compensate for the latency.
For my checks, I used my foremost PC, which has an RTX 4070, an AMD Ryzen 5 5600X, and 16GB of reminiscence. The video games that I examined had been:
- Marvel Rivals
- Control Resonant
- Marvel’s Spider-Man Remastered
- Dragon’s Dogma 2
- Final Fantasy XVI
- Monster Hunter Wilds
While video games like Marvel Rivals and Marvel’s Spider-Man Remastered help utilizing upscaling and body technology individually, not all of the video games on my listing did that. For these video games, I compelled DLSS at a driver degree, whereas utilizing FSR Frame Generation in-game.
|
Game |
Frame Rate with DLSS Quality (No Frame Generation) |
Frame Rate with DLSS Quality + DLSS Frame Generation |
Frame Rate with DLSS Quality + FSR Frame Generation |
|---|---|---|---|
|
Marvel Rivals |
107FPS |
174FPS |
182FPS |
|
Marvel’s Spider-Man Remastered |
98FPS |
130FPS |
141FPS |
|
Control Resonant |
89FPS |
101FPS |
97FPS |
|
Dragon’s Dogma 2 |
91FPS |
118FPS |
122FPS |
|
Final Fantasy XVI |
71FPS |
93FPS |
85FPS |
|
Monster Hunter Wilds |
87FPS |
105FPS |
112FPS |
Apart from Final Fantasy XVI and Control Resonant, DLSS with FSR Frame Generation labored surprisingly properly on most video games I examined. There are some caveats to that, but when I had been to make use of body technology for, properly, extra body charge, I’d fortunately select FSR FG over DLSS. That stated, utilizing FSR FG on a DLSS-supported card robs me of Nvidia Reflex.
If you are inclined to play your video games on a controller, it is not that massive of a difficulty. However, on keyboard and mouse, you’ll need Reflex alongside DLSS Frame Generation to steadiness out the extra latency.
Not all video games help a number of upscaling algorithms on the similar time
And for good causes
While the video games I examined allow you to select upscaling and body technology individually, this is not the trade norm. Most video games membership body technology with upscaling tech. This occurs even on consoles. For occasion, the just lately launched Dragon’s Dogma 2: Dark Arisen on the Nintendo Switch 2 provides frame-gen help. However, it is completely tied to the sport’s DLSS upscaling tech. This is regardless of the sport supporting FSR FG on PC.
Still, there’s an excellent cause builders select to bundle upscaling and frame-gen collectively. Although upscaling (and FG) do increase your base body charges, they are not essentially low cost.
Using DLSS, FSR, and even XeSS requires important CPU bandwidth. Now, if you happen to’re utilizing two utterly separate upscaling algorithms on the similar time, it should be much more taxing on the CPU in addition to the GPU. That’s additionally why it is not really helpful to make use of frame-gen in case your system is CPU-bottlenecked.
Nvidia’s DLSS nonetheless has the sting over FSR, a minimum of for now
I’m actually impressed by how far FSR has come since I final used it on my now ancient AMD Radeon RX 6600. I bear in mind FSR2 being so blurry that I needed to lock my video games to 45FPS so I may play at native 1080p with out coping with upscaling. However, now I’ve to examine screenshots and recorded gameplay footage carefully to identify any noticeable distinction between FSR and DLSS, and if I had to decide on, I’d nonetheless decide DLSS over FSR.
My largest difficulty with FSR has at all times been the ghosting trails that present up in vegetation textures and when movement blur is enabled. Unfortunately, it is nonetheless a difficulty in FSR3, albeit to a lesser diploma.
Now, DLSS additionally has its justifiable share of ghosting points. However, it is means much less noticeable throughout gameplay. Furthermore, DLSS4.5 provides much better antialiasing than some other upscaling tech that I’ve used. Intel’s XeSS actually comes shut, nevertheless it’s not as performant as DLSS on my RTX GPUs. On AMD GPUs, nonetheless, I’d fortunately go along with FSR3, be it for upscaling or frame-gen.
